Supwell app — four screens showing the running community platform

Supwell

“The app doesn’t look broken anymore.” — Yowana Wamala, Founder, Supwell
RoleProduct Advisor · UX Direction
Timeline2025
StatusLive in App Store

Supwell is a running community app — shoe tracking, social feed, and a peer-to-peer marketplace for used running gear. The founder builds in public, sharing development progress with an active beta community in real time.

New user empathy catches what specialists miss. The people closest to a product stop seeing what a first-time user experiences. Naming the problem precisely — not just flagging that something feels wrong — is what turns feedback into action.

Nobody could name what was wrong. The founder knew something felt off. The engineer thought it needed polish. A pre-recorded demo was already in the can.

The real issue was structural. Every screen had been designed in isolation. Nav labels changed between pages. Card treatments were inconsistent. The app was simultaneously trying to be a marketplace, a social feed, a training log, and a shoe tracker — with no hierarchy between them.

It didn’t need polish. It needed an editorial decision about what mattered most on each screen.

Supwell before redesign

I wrote a precise UX brief. Not a complaint — a diagnosis. It named the hierarchy problem explicitly, proposed a clear information architecture for each screen, and gave the engineer something to act on rather than defend against.

Supwell feed screen after redesignSupwell mileage screen after redesign

The redesign shipped. The founder cut the broken demo segment from a pre-recorded video rather than showcase the old design. Yowana described the result without prompting.

The app is now live in the App Store with an active community posting runs, reviews, and gear listings daily.

Supwell community screen 1Supwell community screen 2Supwell community screen 3Supwell community screen 4